May 23 2013 Latest news:
Friday, December 7, 2012
Mundesley youngster Toby Briggs has received an England call-up to cap a year of astonishing progress on the golf course.
Having started 2012 as 14-handicapper, the hugely promising 13-year-old is now down to four, having given a memorable demonstration of his promise during the summer by equalling his club’s course record of 63.
Such achievements haven’t gone unnoticed and Toby now has a wonderful opportunity to improve still further after becoming the youngest player to be named in the latest England East Region Under-16 squad.
The call-up will see Mundesley’s rising star attend regular get-togethers and coaching sessions, while getting the opportunity to play against other talented youngsters and compete in top junior competitions.
In committing himself to the comprehensive training programme Toby, a promising footballer, has had to pull out of the Norwich City Academy to be able to devote the time necessary to what has become his chosen sport.
“Everyone at Mundesley is extremely proud of Toby,” said the club’s director of golf Ryan Pudney. “To get in this squad when he is only 13 is an outstanding achievement. He has come on in leaps and bounds this year and being with the England squad can only help him progress still further.
“His call-up is well deserved and it reflects well on the club too. It’s also a boost for all our juniors who now have something to aspire to.
“I have watched Toby’s progress closely and he is a very promising player. For someone so young to go round our course in 63 in a competition is an amazing achievement. He actually had a double bogey and a bogey which emphasises just how well he played for the remainder of the round.”
England regional coach Chris Jenkins said the teenager, whose father Peter Briggs is director of golf at Dunston Hall, has already made a big impression
“Toby is a joy to have in the squad and certainly behaves in a way that is far more mature than his 13 years might suggest,” he said.
“The main aim of these sessions is to create self sufficiency within a competitive environment. We want the players to be able to understand where they are with their own games, where they want to get to and what they need to do in order to get there.”